My name is Yang-Xi Zhou, I'm a professional Unity game-play programmer of 5 years experience. I'm currently working at ORBIT GAMES in Chongqing, China.
I started up a small game studio at the exact same day that I was 20. Years past, I have managed to build several games both mobile or standalone as lead programmer and VFX artist.
G2 FIGHTER - ORBIT GAMES
G2 FIGHTER is a top-down shooter game with lots of role playing contents. It's not a rouge-like, you don't have to worry about restarting from the beginning every time you die. You can explore the world, clean out dungeons, search for legendary gears, and find more teammates on your journey. You can even be a warlord owns cities and armies if you wish to.
I'm working as lead programmer, technical artist and data designer in this project.
ASTRAL ORIGIN - INCOMING GAMES
ASTRAL ORIGIN is a parkour game with combat and RPG elements.
Currently It's only available on GOOGLE PLAY, but I'm planning to bring this project back to life with latest rendering technology and game play mechanism.
I was founder of this small company.
MY TIME AT PORTIA - PATHEA GAMES
MY TIME AT PORTIA is a farm simulation game with cartoon style graphic .
I worked as senior programmer in this project.
A simple demo to study how to combine realistic ocean with cube man style.
Its intention is to improve G2 Fighter's graphic quality.
LOW POLY RACE
A simple demo to study how to combine interactive environment and Low-Poly art styles in Unity.
LOW POLY VR
A half finished VR game that can handle 1000 individual units without frame rate dropping.
This project was built with Unity 5.4. With latest version of Unity, It can surely do better.